Showing posts with label League of Legends items. Show all posts
Showing posts with label League of Legends items. Show all posts

Wednesday, January 21, 2015

Support 101 Now Available in PDF


I've had some requests to put my series in a PDF format for ease of access on other devices.

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by Jerrod "Thousand Eyes" Steis

Friday, August 22, 2014

Underestimated Items Part 2:


by Reece "SabrewoIf" Dos-Santos 


Sword of the Occult

In this meta, it's becoming a lot more common to see hyper-carries snowball their games out of control while having the hard protection of the new breed of top laners like Alistar and Maokai. So in such a meta where snowballing AD Carries are seemingly more important than ever, why do most choose to ignore the basic snowballing item? Simply put, most people choose to ignore the benefits of Sword of the Occult because of the drawback of losing stacks when you die, but also because the item choices for an AD carry are typically very rigid. Statistically speaking, if you come back to lane with a fresh Sword of the Occult, you will be coming back with less power than you could have had building up to another item. Sword of the Occult will always remain a situational pick, a buy that is made when the user has complete confidence in their ability to wait out its low power period and build up the stacks. A typical time where I would purchase the item myself is when you know your jungler is coming for a gank while you are still at base or in the build up to the first dragon fight as both provide easy opportunities to gather assists and kills immediately from purchase, thus voiding the period of low power that the item has while unstacked. With a correctly timed purchase, you can change the game with Sword of the Occult, but with a badly timed purchase you could also do the same. The item is only as efficient as its user. 110 AD and 15% movement speed at full stacks is a prize that shouldn't be overlooked if attainable and right now it’s more attainable than it’s ever been before.

Wit's End

I myself am very surprised at how underestimated Wit's End is as an item. In my opinion, ranged auto attackers with magic damage in their kit like Nidalee, Tristana and Teemo could greatly benefit from both the 50% attack speed boost and 25% magic resistance, but on top of that; the way these champs are played allows for frequent and efficient use of the passive which both adds 42 magic damage per hit onto basic attacks as well as stealing 5 magic resist from the enemy, stacking 5 times while adding 5 to your own. These are not light statistics. A typical Nidalee player could see an even greater burst potential from fully stacking Wit's End, applying the hunted debuff and finishing off with an even stronger Takedown. Similarly, a Tristana might choose to build Wit's End as their attack speed item to further boost the potential of her Explosive Shot and Buster Shot while stacking to be more resistant against a magic damage team. Wit's End also sees benefit on tanky melee auto attacking champs like Volibear and Warwick, both stacking well with their ultimates and the latter being able to fully stack the passive immediately with the 5 hits of Infinite Duress.  Another seemingly unknown benefit of Wit's End is its ability to counter the passive of Thornmail. The on-hit effect of Wit's End not only ignores Thornmail’s passive, but slowly reduces the damage of the reflected damage with each stack while making Wit's End’s passive damage stronger, allowing for a champion, who initially took more damage than they dealt against Thornmail, to negate the item and deal more than Thornmail can reflect.

Ardent Censer

Ardent Censer is an item that got immediately glossed over upon its release; it isn't built on many champions and is generally ignored in favour of other support items most likely because of the specificity of its passive’s benefits and the seemingly low stats it provides the owner. However, it should certainly be considered as a first or second item on any AP support like Nami, Morgana and Janna. In lane trades, you cannot afford to ignore a benefit such as 25% extra attack speed onto your AD Carry for a whole 6 seconds which can be refreshed by another heal or shield; making Janna by far the biggest benefactor of this item by applying the passive with every tick of Monsoon as well as Eye of the Storm. In addition to being proc’d off of champion abilities, Ardent Censer can also be activated through the use of items that heal and shield such as Mikael's Crucible and Locket of the Iron Solari. A powerful combo of items on heavily AD teams is Ardent Censer and Locket because activating the latter provides the attack speed boost of the former to all allies affected by the shield. This item also allows for champions like Tristana with Attack Speed steroids already implemented into their kit to further excel while allowing other AD Carries that lack an Attack Speed boost to try and keep up without being out DPS’d. Lucian particularly benefits from the extra Attack Speed as it provides a more satisfying Culling. This also stacks with Youmuu’s Ghostblade, which could greatly increase the DPS of Lucian’s ultimate as well as any ADC’s DPS in general.

Banner of Command


Banner of Command is the product of reworking the old Summoner Spell: Promote, which showed promise but was simply outclassed by other Summoner Spells in usefulness. As an item, the active is now far more accessible and a great way to affect map pressure while picking up CS from across the map. An effective use of a siege minion promotion can easily turn map pressure against your opponent for being out of position. A typical time to use the active would be in the bottom lane when a baron dance is occurring, this way while minutes are passed battling for the objective you are still gaining map pressure through effective split pushing. To opposite effect, you could have the active promoted minion pushing the top lane while you dance around the Dragon. This item also allows for a double split push in the sense that you could be pushing a lane yourself and providing 15% extra damage to your nearby minions while using the active in another lane to keep pressure on another side of the map. If you even desire to take the minion siege party act further, you can build the Captain enhancement on your boots and provide 20% movement speed to nearby minions as well as the extra damage from Banner of Command. While Banner of Command won’t help infamous Tryndamere’s push out even harder, it can be an enormous asset to AP champions that wish to split push or gain more control. 80 AP and 20% CDR aren’t even laughable stats either; they’re both very helpful and high stats that put the item on par with most others in terms of usefulness. The real key to building Banner of Command is how often and actively you utilize the active and passive. If you plan to spend a lot of time creating map pressure as an AP champion, this is a must buy in my opinion. Another overlooked effect of this item is that the passive increasing minion damage also affects the pets of certain champions such as Elise’s Spiderlings, Heimerdinger’s turrets and Zyra’s plants, but unfortunately doesn't affect Annie’s Tibbers. 

*If you haven't already seen it, be sure to check out Underestimated Items Part 1.  


Wednesday, July 30, 2014

Underestimated Items



by Reece "SabrewoIf" Dos-Santos 

There are a ton of Items within League of Legends - a few with a lot more upfront impact than others. Some items may be considered core items and must-buys on certain champions and in certain categories, like Blade of the Ruined King on most AD Bruisers. But with the glaring popularity of those items comes the overlooking of others that honestly could make game changing differences when utilized correctly. I merely aim to touch upon a few within this article to try and raise awareness on the items that no one will see coming.

Ohmwrecker:

When this item was first announced I was excited because the concept sounded amazingly useful, especially for my play style, which involves a lot of diving and reckless assassinations. The thought of being able to fully commit to an opponent who thinks they’re safe under a turret is undeniably strong. So strong, in fact, that the item itself simply could not be allowed to have overwhelming stats. It doesn't match up against core AP items such as Void Staff and Athene’s, but I still believe that on the right champions it can be a useful item. Champions like Fizz and Akali, who have to go balls deep for kills, would greatly benefit from the ability to disable turrets for 2.5 seconds as they provide a suitable window for the final blow and the escape attempt (not to mention that the item resets the stacking damage of turrets as well which is even more valuable in the current patches where they reach max power faster). Another benefit of Ohmwrecker is that it provides a little bit more health, which is valuable to high damage assassins who cannot afford to use too many slots for defensive measures. I often find myself wondering why teams like LMQ, who are known for furiously diving turrets, don’t utilize this item to its potential.

 Another great tip with this item is the fact that when next to the nexus turrets, this item disables them both, allowing for dynamic diving that no one would expect and also enabling teams to finish the game faster when racing death timers and without minions. When considering what to build Ohmwrecker over, consider it over items that would otherwise provide similar stats like Rylais and Liandries. AP Supports can also combo this item with Twin Shadows and Talisman of Ascension to ensure escape is never truly possible for an enemy.

Sword of the Divine:

Sword of the Divine is an interesting concept that has also never really seen any screen time in the professional scene and in normal play, maybe because the base stats aren’t as impressive or maybe because no one has truly figured out how to efficiently utilize this item. 100% Attack Speed and Critical Strike Chance is a very powerful steroid that can turn any trade in your favour in an instant. On AD Carries, this item is crazy, but it isn't built in favour of Static Shiv, Phantom Dancer, and Youmuu’s Ghostblade, which provide much better stats (and the latter gives an active that seems more valuable at face value). You even lose the attack speed that Sword of the Divine gives you when it goes on cooldown so why would anyone want to build the item? The redeeming feature of Sword of The Divine in my opinion is the fact that the current cooldown is halved by champion kills. Assuming every time you use it you get a kill it has a 30 second cooldown, this makes it effective in split push situations where you can easily 1v1 and dispatch the person that tries to stop you. It also makes the item effective in extended team fight situations where you could legitimately use it more than once if you pick up two or three kills from its first use. Unlike Ohmwrecker which is a more reliable pickup, Sword of the Divine requires mastery and effectiveness in its use to become a super item. Misuse could leave you crippled, but effective use could be the deciding factor in many fights.

Zeke’s Herald:

Why this item isn't used more is beyond me, especially when AD mid laners like Yasuo remain top tier picks.  If your solo laners are AD, someone on your team should definitely have Zeke’s Herald. +20 AD and 10% Life Steal are valuable stats that could easily turn the tide of any team fight, and the CDR and the Health are also valuable stats that could benefit some bruisers and junglers. Assuming all four other team mates benefit from the passive, the item itself has 300% gold efficiency. Provided your team is also under the protection of Locket of the Iron Solari, you have a huge amount of extra stats in both offence and defense. I believe Zeke’s Herald is a great pickup on the current Rengar play style seen in the LCS, which plays out on CDR and bruiser items rather than full damage. Thresh could also greatly benefit on the extra damage on his basic attacks as well as the added effect for the ADC which could help snowball the lane. Zeke’s Herald also has the benefit of being the only defensive/utility item that provides Life Steal, making it viable on champions that need tankiness on top of life steal like Trundle and Shyvana. When building Zeke’s Herald, always look towards its aura impact rather than the impact of its face value stats. The items I’ve covered so far all have rather average base stats but the power of these items comes from the enemy’s inability to fully comprehend the value of their passives and actives. The true power of Zeke’s Herald can be summarized by Ashe: United we are stronger. 


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